GAME MODES

Game modes in Entropia
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The Combat mode is a reimagining of the classic TDM, featuring capture of strategic points on the map and powerful Juggernaut fighters. The simple rules of the mode allow for greater flexibility in aggressive tactics.

The objective is to eliminate the enemy team or score more points than the opposing team before the timer runs out.
Captured points serve as as respawn locations. In cases of significant losses in manpower, a powerful Juggernaut fighter joins the team to help close the gap in score.

Battles in this mode reflect the phase of intense combat, where both sides aggressively push into enemy territory.

Combat

The Raid mode is the primary tactical mode in Entropia. In this mode, players are divided into two teams: attackers and defenders. The attackers’ objective is to infiltrate the enemy stronghold, initiate the unlocking of a secure vault via a computer, and steal the enemy’s classified data. The defenders, in turn, must prevent the data theft by protecting the vault and stopping the attackers from completing their mission.

A reduced number of players and limited respawns encourage more deliberate and tactical gameplay.
One innovative aspect of the mode is a respawn system: respawns are limited for each individual player rather than the entire team. This creates equal conditions for all players while allowing teams to build more flexible strategies.

Raid