OFFICIAL ROADMAP

The milestones in the development and planned key features. Please keep in mind these are only plans.
Prototype of game mechanics
■ Implementation of basic gunplay and basic weapon mechanics: firing, recoil, aiming, full and tactical reloads, reload variations;
■ Basic movement system: walking, running, crouching, prone position, basic parkour system;
■ Health and armor system: limb damage, armor plate system.
Prototype of the destructibility system
Basics of the class system
■ 6 main classes;
■ 6 class characters for each faction.
Visual style basics
Several weapon types
The internal prototyping phase of Entropia's fundamental mechanics and systems: from weapon behavior to destructibility.
Q4 2024 Completed!
Prototype
$0
1
Gameplay
■ CQB mode Skirmish.
Maps
■ “Hangar”;
■ "Titan";
■ Offline shooting range.
Deep destructibility system
■ Layer-by-layer destruction of objects into small pieces;
■ Material strength and penetration system.
Weapons and gadgets
■ New weapon types;
■ Several gadgets for classes.
$1,500
2
Weapons
■ Redesign and improvement of weapon animations: a viewport animator will join our team;
■ New weapon designs;
■ Interim improvement of firing and reloading sounds.
Interfaces
■ Game settings menu;
■ Tab match statistics screen;
■ HUD and other interface enhancements.
$5,000
3
Account progression
■ A basic system of experience accumulation and progression.
Lodout adjustment system
■ Selection of weapons, gadgets, helmet and armor, flap, etc.
Subclass system
■ 3 sub-specializations for each class.
$10,000
4
Weapon customization system
■ Mechanical, collimator and telescopic sights;
■ Muzzle devices (muzzle-brakes, silencers, afterburners);
■ Tactical grips with different hand positions;
■ Underbarrel grenade launchers;
Tactical handgrips with different hand positions; ■ Underbarrel grenade launchers; ■ LTCs and flashlights with remote button and on/off animations;
The first small version of Entropia, designed to demonstrate the technical potential of the game, test and collect feedback, and start crowdfunding. Recommended only for the most experienced gamers!
Q1 2025 In progress
Pre-Alpha
$15,000
1
Tactical Movement System 1.0
■ Slow walking, concentration (breath-holding);
■ Leaning with the weapon on the left shoulder;
■ Laying on the back;
■ Accelerated running.
Further visual enhancement
■ New environment, texture and 3D object artists will join our team.
$20,000
2
Dedicated servers 24/7
■ Finally, we rent dedicated servers, keeping the online game running 24/7 and running core tactical modes.
Raid mode
Asymmetrical tactical mode “Raid” for 14 players on the scheme “attack-defense” and locations for it.
Interactive world
■ Physical interaction with doors;
■ More destructible and interactive items;
■ The ability to pick up some items;
■ Basic fortification system.
$30,000
3
Character customization system
■ Customization of equipment;
■ Clothing customization;
■ Equipment point system;
More than 50 weapons
Combat mode
The main goal of the Alpha version is to move to dedicated servers and run the game 24/7 in the main tactical modes Raid and Skirmish. Here we will also start working on the visuals so that the game starts to look nice and atmospheric.
Q4 2025
Alpha
$40,000
1
Tactical Movement System 2.0
■ Rolls while lying down;
■ Lunges in the supine position;
■ Advanced balance system;
■ Hand-to-hand combat and brutal kicking animations;
■ More character animations with motion capture.
Expanded weapon mechanics
■ More modules, new module types;
■ New weapon mechanics (bipods, shelter avoidance).
Gore system
Advanced body physics
■ A system of mixing animations and physical ragdoll, making the deaths even more brutal.
$50,000
2
Suppression and stress system
Switching to the Wwise sound engine
■ Wwise will create proper sound positioning and realistic surround reverb effects in closed spaces.
Local VoIP
■ Voice communication with realistic sound propagation in the world.
New sound effects, full voiceovers for all characters
In the Beta version of the game will grow content and advanced mechanics, here we will pay special attention to the game balance, and the key event will be the transition to the sound engine Wwise, which allows to simulate accurate sound propagation and realistic sound effects.
2026
Beta
$60,000
1
Facial animations of characters
■ A system of facial animations, with dependence on what is happening in the game.
U.S. Army faction
■ New characters with canon voice acting and facial animations;
■ The latest U.S. weapons and equipment.
Russian Army Faction
■ New characters with canonical voicing and facial animations;
■ The latest Russian weapons and equipment.
$70,000
2
Large mode for 40 players
Drivable ground vehicles
■ Tanks, APCs, cars and other equipment.
Assisted fire support
$80,000
3
Clan system
■ Detailed statistics menu inside the game;
■ API and player profile view page on the game's official website.
Profile and statistics
■ Detailed statistics menu inside the game;
■ API and player profile view page on the game's official website.
Start of sales on Steam. Stage of content filling, bug fixes and quality-of-life improvements. With two army factions, the game will also receive the most modern weapons, equipment and the latest camouflages.
TBA
Early Access
$90,000
1
Europe faction
■ New characters with canonical voice acting and facial animations;
■ Weapons and equipment from European countries;
■ Maps in a European setting.
Over 100 weapons
$100,000
2
China faction
■ New characters with canonical voice acting and facial animations;
■ Chinese weapons;
■ Maps in a Chinese setting.
$110,000
3
Weather and seasons system
■ Each map will receive several visual variations.
Secret faction
■ New characters with canon voice acting and facial animations;
■ New weapons.
$130,000
4
Night maps
■ Several night maps;
■ Mechanics of NV, infrared flashlights, and LCU.
Locations with aquatic gameplay
■ Swimming mechanics;
■ Water and floating technology.
$150,000
5
Community servers
Tool for creating custom modes
■ Flexible game mode customization system for community servers.
$200,000
6
Offline mode with bots
■ The ability to play without network connection in training modes with bots.
Grounds for a new game in the Entropia lore
We want to go into full release with a fully functional game, and only supplement it with content and nice bonuses. Here we will also start to develop the lore of the universe and perhaps get the ground for the development of the next game.
TBA
Launch