At the end of the month, we conducted an internal test of full-fledged multiplayer sessions with the updated destruction system and partially improved visuals.
The biggest challenge remains supporting matches with a large number of players. Since we don’t have dedicated servers yet, we’re hosting network matches on our own PCs while playing at the same time. Session stability varies from nearly perfect to completely unplayable, depending on luck.
To avoid relying on “maybe it’ll work”, normal multiplayer matches in the Combat mode won’t be available at the start of the Pre-Alpha test. Instead, we’ll introduce an offline shooting range, and we’re currently assembling a few CQB arenas for smaller-scale PvP matches. This way, you’ll be able to experience not just mechanics and destruction in a shooting range, but also PvP action, even without dedicated servers.
In the future, when we can afford server rentals, this issue should resolve itself.
For now, while the developers continue refining the Pre-Alpha build, polishing interface logic and character movement, the art team is hard at work on the trailer. We aim to finish it in the coming weeks and officially announce the start of Pre-Alpha testing by the end of March.
We’re just as excited as you are!